Friday, March 15, 2013

maxtip0001-Tips and tricks in 3ds Max - I

1. To convert any object into editable poly follow second method instead of first method:

First Method:  If you right-click on the object in the modifier stack and choose Convert to Editable Poly from the shortcut menu displayed, the object in the modifier stack is replaced by Edit Poly and you cannot go back to the object level to modify the basic parameters of the object at a later stage of modeling , see Figure 1.

 Figure 1
                                                                          
Second Method: If you select the Edit Poly option from the Modifier List in the Modify tab; the Edit Poly modifier is applied above the object in the modifier stack. By doing so, you can go back to the object level and modify basic parameters of the object at any stage of modeling, see Figure 2.
        
Figure 2
     
2. Use Raytraced Shadows option from the General Parameters rollout for good quality shadows. Also, use grey shade in color swatch of Shadow Parameters rollout for realistic shadows, see Figures 3 & 4.

Figure 3
                                                                                 
  Figure 4 
                                                                                                                               
3.  To avoid reflection of light used in the scene on the objects such as glass, mirror, use Exclude option in the General Parameters rollout  to exclude these objects from the light, see Figure 5.
  Figure 5
                          
            4.  Use hdr  panoramic image as a background environment image to achieve 3D effect.







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